I know it's not the main point of your article, but I want to ask if you share more of your thoughts on hex somewhere? I remember seeing somewhere that you aren't in favor of positions in ultimate so I found myself wondering if you're "pro-hex." I coach a team and am considering hex, but it seems like hex is, or has been, a lightning rod issue for some. From what I gather, the concept makes a lot of sense to me—and can see many of the advantages. But I've found myself wondering what the disadvantages are (other than people's lack of familiarity with it and the disc skills required... which I'm not concerned about for my team). . E.g., if you had to guess, why aren't more elite teams using it here in the U.S.?
I would add that one should contemplate completion analysis alongside turnover analysis. This may have a lot to do with the level of play. At high level the turnover ratio is very low, so it’s likely more appropriate to focus more attention to the rare and relatively costly errors. But with a new or low skill level team, players may throw more turns than completions! Focusing on the anatomy of the completion may be as useful. Having said that, it’s so obvious , but maybe I could add this - consider the “almost” turn analysis - those completions which just barely happened. Might be missing from the team only focusing on turns.
I know it's not the main point of your article, but I want to ask if you share more of your thoughts on hex somewhere? I remember seeing somewhere that you aren't in favor of positions in ultimate so I found myself wondering if you're "pro-hex." I coach a team and am considering hex, but it seems like hex is, or has been, a lightning rod issue for some. From what I gather, the concept makes a lot of sense to me—and can see many of the advantages. But I've found myself wondering what the disadvantages are (other than people's lack of familiarity with it and the disc skills required... which I'm not concerned about for my team). . E.g., if you had to guess, why aren't more elite teams using it here in the U.S.?
I would add that one should contemplate completion analysis alongside turnover analysis. This may have a lot to do with the level of play. At high level the turnover ratio is very low, so it’s likely more appropriate to focus more attention to the rare and relatively costly errors. But with a new or low skill level team, players may throw more turns than completions! Focusing on the anatomy of the completion may be as useful. Having said that, it’s so obvious , but maybe I could add this - consider the “almost” turn analysis - those completions which just barely happened. Might be missing from the team only focusing on turns.