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Zane's avatar

This is directionally right, and definitely expresses the new meta -- the buzz around town -- about offense. But it's overstated IMO because the correct point isn't about lack of models, it's about pedagogy. Players don't learn well through chalk talks, they learn through motion, through experience, through trial and error, and through the formulation of explanations around what works and what doesn't and why. They learn by playing together and deriving mental models together, and this creates a sophisticated shared understanding.

That is why it is possible to sketch out the "rules" (though they are highly contextual) of, say, Truck's offense. (Tbh no one has done this publicly... the ultiworld articles and ultiworld discord posts are not really sufficient... they don't get to the core of matter IMO... but you *can* do it.) But players don't learn by reading rules, they learn by deriving them.

What's maybe most important is that self-derived rules will be extremely well-adapted to the particular abilities of the players on the team, because they're discovered through trial and error, and that process necessarily will account for the particular skills and dispositions of the players on the team.

I think some of the comments below and your response to them get at all of this - writing this out as my first reaction on reading the post.

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Travis Norsen's avatar

This might be my all-time favorite post of yours. It's definitely a point I agree with (it's basically the theme of "the ultimate resource"!) but "the best offense is no offense" is such a beautifully dramatic way to put it, and the NBA connections are super interesting and new to me.

I think I would just want to reinforce that a huge and essential component of the "individual skills" teams should probably be focusing more on (instead of scripted "systems") are not physical, but mental/cognitive. Players need to learn (through trial-and-error and with the help of constructive feedback from coaches) to face and look the right direction, see the right things, see more things, read the game, recognize opportunities to interact with teammates, recognize opportunities to stay out of teammates' way, and generally make good decisions. So about 90% of practice time should be spent on small-sided, not-fully-scripted activities (like the 3v3 you mention, and of course I also love keepaway variants) where players are actually practicing and developing these crucial cognitive skills (along with, of course, their physical skills). If practice time usually looks like that, then "just go play good frisbee" is 100% sufficient as an offensive system. Whereas if practice time is instead 90% scripted drills (working on physical skills, but with no decision-making element), forget about it. "Just go play" will be horribly inadequate because the players won't actually know how to play... and no "system" will save them.

Anyway, thanks for the spectacular post!

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